
:::warning[This section will be archived when Pokémon Studio v3.0 is released]

Pokémon Studio v3.0 will move away from RPG Maker. When that release ships, this RPG Maker XP section will be archived: the pages will remain available as reference but will no longer be updated.

:::

PSDK uses **RPG Maker XP** (RMXP) only for **event** management. Maps are created with **Tiled** and the database is managed by **Pokémon Studio**. However, until Pokémon Studio v3 is released, RMXP remains necessary for events. This guide points to the reference resource and clarifies what needs to be learned.

## Why learn RPG Maker XP?

In a PSDK project, RMXP is where you create and edit events. This is where you:

- Place NPCs and define their dialogues
- Create interactions (picking up an item, triggering a battle, opening a door)
- Manage game logic (switches, variables, conditions)

Without these basics, you cannot build the interactions of a PSDK project.

## The reference resource

The **RPG Maker XP** tutorial from Le Site du Zéro covers everything you need to know. It is available here (in French):

<https://www.yumpu.com/fr/document/read/16933960/rpg-maker-xp-le-site-du-zero>

Only **chapter 1** needs to be read (up to around page 45). It covers:

- **The RMXP interface**: the different windows, the toolbar, navigation
- **Maps**: creation, tilesets, layers, connections between maps (in PSDK maps are created with Tiled, but understanding the concepts is still useful)
- **Events**: creation, triggers, movement, event pages
- **Switches and variables**: RMXP's logic system (enabling/disabling elements, storing values)
- **Conditional branches**: executing commands based on conditions
- **Local switches**: switches specific to an event (useful for pickable items, one-time NPCs)

## What we don't use

**Chapter 2** of the tutorial covers the RMXP **database** (heroes, monsters, items, skills, etc.). In PSDK, this entire part is replaced by **Pokémon Studio** — that's where you define Pokémon, moves, trainers, items and everything else. Chapter 2 can be skipped.

## Conclusion

- Read **chapter 1** of the RPG Maker XP tutorial from Le Site du Zéro to master events.
- Skip **chapter 2** (database) — Pokémon Studio replaces this part in PSDK.
- Once the basics are acquired, guide **002 How to use the Interpreter in an event** explains how to go further with PSDK's Script commands.
