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Run Pokémon Studio from source on macOS

Running Pokémon Studio from its source code gives you a development build that updates every time you pull the latest changes with Git. This guide walks through the full setup on macOS: Homebrew, Node.js via nvm, cloning the repository with its submodules, installing the PSDK binaries, and launching the app.

The packaged macOS release does not auto-update, so building from source is the most convenient way to stay on the latest version. If you prefer to keep using a packaged release instead, see Update Pokémon Studio and fix the "damaged" error on macOS.

Installing Homebrew and Git

Homebrew is the de facto package manager for macOS. It is the simplest way to install the command-line tools the build needs. If you do not have it yet, open the Terminal application and run:

/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Then install Git, used to clone the repository and to pull updates later:

brew install git

Installing Node.js with nvm

Pokémon Studio is built on Electron and requires a specific Node.js version: Node.js 22.17.0. Using the wrong major version will make the install or the build fail, so pin it precisely. The cleanest way to manage Node versions on macOS is nvm (Node Version Manager).

Install nvm:

curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.2/install.sh | bash

Close and reopen the terminal (or reload your shell profile) so the nvm command becomes available, then install and select the required version:

nvm install 22.17.0
nvm use 22.17.0

npm ships with Node.js, so there is no separate npm install step. Installing npm on its own (for example through Homebrew) would conflict with the version nvm manages, so avoid it.

Cloning the repository

Move into the folder where you want the project to live (any folder works, the Desktop is a common choice), then clone the repository and enter it:

cd ~/Desktop
git clone https://github.com/PokemonWorkshop/PokemonStudio.git
cd PokemonStudio

Pokémon Studio embeds the PSDK engine sources as a Git submodule. A plain clone leaves that submodule empty, so fetch it explicitly:

git submodule update --init --recursive

Installing the PSDK binaries

The PSDK binaries are what let Studio start PSDK projects and run operations on them. They are not bundled in the repository and must be added by hand:

  1. Download the latest PSDK binary archive from the PokemonSDKBinaries releases page. The archive covers Windows, Linux and macOS (Apple Silicon, M1 and newer).
  2. Extract the entire content of the archive into the psdk-binaries folder at the root of the cloned repository.

Extract the whole archive, not just part of it: Studio expects the complete set of files in that folder, including the bundled Ruby distribution.

Installing dependencies and launching

Install the project dependencies, then start the app:

npm i
npm start

The Pokémon Studio window opens. If you can open, create and edit a project, your environment is set up correctly.

To launch it again later, open the PokemonStudio folder in a terminal and run npm start once more. Because this is a development build, running git pull in that folder before starting it brings in the latest changes, so the app effectively updates itself.

Conclusion

  • Building from source produces a development build of Pokémon Studio that stays up to date through git pull, unlike the packaged macOS release.
  • Install Homebrew and Git, then use nvm to install the required Node.js 22.17.0. Do not install npm separately.
  • Clone the repository, then run git submodule update --init --recursive to fetch the embedded PSDK engine sources.
  • Download the PSDK binaries from the releases page and extract their full content into the psdk-binaries folder.
  • Run npm i followed by npm start. Re-run npm start from the project folder to launch it again later.