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Getting Started

Your entry point to the Pokémon Workshop ecosystem. Depending on what you want to do, create a game, customize PSDK, or contribute, this page points you to the right track.

Create a game

To build your own Pokémon fangame, you work with a few editors: Pokémon Studio (the modern editor for your game's data), RPG Maker XP (events), and Tiled (maps). No scripting is required to get started.

Before digging into the events of the demo project, play through it first, about 3 to 4 hours of gameplay. It is the fastest way to understand how a PSDK game fits together. Then explore the Pokémon Studio, Tiled and RMXP sections.

If needed, you can also check the Fangame Management Guide to learn how to plan and manage your fangame project.

Customize or script PSDK

To change how PSDK behaves, from something simple like the shiny rate to deeper engine tweaks, you write Ruby. Start with Customize PSDK: set up your environment and learn monkey-patching.

Contribute and share

To version your project, contribute to the engine, or publish a plugin for the community, see the Misc section: Git basics, contributing to PSDK, and creating a plugin.

Beginner path coming soon

A complete step-by-step onboarding for absolute beginners is in the works. In the meantime, play the demo project, then start with the Studio and RMXP sections.